module(..., package.seeall)
WIDTH  = display.contentWidth
HEIGHT = display.contentHeight

bGround =   {
				fn    = _G.path.imageGUI .. "background/imgBgMainGame(1920x1280).png",
				x     = WIDTH/2,
				y     = HEIGHT/2,
				scale = 0.25
			}
		
border  =   {  
				fn    = _G.path.imageGUI .. "background/imgBdMainGame(1920x1280).png",
				x     = WIDTH/2,
				y     = HEIGHT/2,
				scale = 0.25
	    	}
		
tbPlay   =	{
				fn    = _G.path.imageGUI .. "background/imgTb(789x620).png",
				x     = 195,
				y     = 165,
				scale = 0.5
			}
		
icChoose = {    
				{
					fn     = _G.path.imageGUI .. "icon/img_1_selected(1920x1280).png",
					x     = 195,
					y     = 165,
					scale = 0.5,
					active = _G.path.imageGUI .. "img_1_selected(1920x1280).png"
				},
					
				{
					fn     = _G.path.imageGUI .. "icon/img_2_selected(1920x1280).png",
					x     = 195,
					y     = 165,
					scale = 0.5,
					active = _G.path.imageGUI .. "img_1_selected(1920x1280).png"
				},
					
				{
					fn     = _G.path.imageGUI .. "icon/img_3_selected(1920x1280).png",
					x     = 195,
					y     = 165,
					scale = 0.5,
					active = _G.path.imageGUI .. "img_1_selected(1920x1280).png"
				},
				
				{
					fn     = _G.path.imageGUI .. "icon/img_4_selected(1920x1280).png",
					x     = 195,
					y     = 165,
					scale = 0.5,
					active = _G.path.imageGUI .. "img_1_selected(1920x1280).png",
				},
					
				{
					fn     = _G.path.imageGUI .. "icon/img_5_selected(1920x1280).png",
					x     = 195,
					y     = 165,
					scale = 0.5,
					active = _G.path.imageGUI .. "img_1_selected(1920x1280).png",
				},
				
				{
					fn     = _G.path.imageGUI .. "icon/img_6_selected(1920x1280).png",
					x     = 195,
					y     = 165,
					scale = 0.5,
					active = _G.path.imageGUI .. "img_1_selected(1920x1280).png",
				}
			}
			
btCirclePosition =  { 
						{ x = 101, y = 148},
						{ x = 163, y = 123},
						{ x = 216, y = 95},
						{ x = 144, y = 194},
						{ x = 201, y = 163},
						{ x = 261, y = 134}
					}
	
uAvarta =   {
				fn    = _G.path.imageGUI .. "background/imgUser(1920x1280).png",
				x     = WIDTH/2,
				y     = HEIGHT/2,
				scale = 0.25  
			}
			
text =      {
				fn    = _G.path.imageGUI .. "background/imgText(1920x1280).png",
				x     = WIDTH/2,
				y     = HEIGHT/2,
				scale = 0.25  
			}
			
moneyIcon = {
				fn    = _G.path.imageGUI .. "icon/imgMoney(960x640).png",
				scale = 0.15 
			}

imgClear =  {
				fn    = _G.path.imageGUI .. "background/imgClear(1920x1280).png",
				x     = WIDTH/2,
				y     = HEIGHT/2,
				scale = 0.25 
			}
			
scoll =     {
				fn    = _G.path.imageGUI .. "slideBar/imgScoll(600x200).png",
				x     = 300,
				y     = 254,
				w     = 600,
				h     = 200,
				scale = 0.2
			}
			
showScoll = {
				fn    = _G.path.imageGUI .. "slideBar/imgShowMoney(240x120).png",
				x     = 245,
				y     = 246,
				scale = 0.25
			}
			
			
btBack  =   {
				fn    = _G.path.imageGUI .. "imgBack(1920x1280).png",
				x     = WIDTH/2,
				y     = HEIGHT/2,
				scale = 0.25
			}
			
btOk    =   {
				fn    = _G.path.imageGUI .. "slideBar/imgOk(150x100).png",
				x     = 349,
				y     = 265,
				scale = 0.27
			}


			
button  =   {	
				fn    = _G.path.imageGUI .. "imgButton(1920x1280).png",
				x     = WIDTH/2,
				y     = HEIGHT/2,
				scale = 0.25
			}
			
dishes  =   {
				fn    = _G.path.imageGUI .. "dishes/imgDishes(1920x1280).png",
				x     = WIDTH/2,
				y     = HEIGHT/2,
				scale = 0.25
			}
			
diceClip = { 
				img  =  {
							_G.path.imageGUI .. "dishes/imgDishes1(450x300).png",
							_G.path.imageGUI .. "dishes/imgDishes2(450x300).png",
							_G.path.imageGUI .. "dishes/imgDishes3(450x300).png",
							_G.path.imageGUI .. "dishes/imgDishes4(450x300).png",
							_G.path.imageGUI .. "dishes/imgDishes5(450x300).png",
							_G.path.imageGUI .. "dishes/imgDishes6(450x300).png",
					    },
				
				x     =   WIDTH / 2,
				y     =   HEIGHT / 2,
				sound = _G.path.sound .. "auDice.wav",
		   }
			
